Music, live electronics and performance by Giovanni Frison.
For fingers, microphone, ukulele, radio feedback and live electronics.
The piece begins more or less like this:
SNAP SNAP SNAP SNAP SNAP SNAP SNAP
TAPTAP TAP TAPTAP
AAAAAAA
TAPTAP
JACK-IN
CHORD
TAPTAP
SNAP
SNAP! captures the breaking point between intention and inarticulacy.
It's a sudden act disrupting silence, highlighting our communication struggles amidst social algorithms and information control that stifle artists' free expression.
A scream, unexpected, reluctant yet irrepressible.
Performed live with signal processing and live electronics, adhering to the principle that every sound originates 'here and now', it unfolds in three movements.
First movement: explores simple, impulsive gestures: finger snaps, mic taps, electrical hums, and vocal bursts—a deconstructed, surreal soundcheck.
These fragmented sounds represent the initial struggle to find a voice in a world saturated with information.
Hysterical, mechanical movements lead to the second, more lyrical movement.
Second movement: An ukulele, processed through granular and spectral real-time synthesis to resemble an organ, accompanies a voice,
timidly filtered by lips, struggling to emerge before erupting in an irrepressible scream.
The movement concludes with a slow fading of sound sources (vocal microphone and ukulele), leaving us with an old radio that feedbacks upon itself.
Third movement: centers on this radio-generated feedback, almost a tinnitus, emblematic of the 'unspeakable, unhearable.'
This feedback is played in real-time (through pitch modulation) using a custom Max for Live patch, opening into a sonic ocean where the feedback expands,
transforming from a single frequency to a complex sound occupying almost the entire spectrum.
This overwhelming sonic landscape symbolizes the chaotic and often overwhelming nature of the digital information overload.
SNAP! is my Puerilis Ludus n°3, the third in a series of electroacoustic, live electronics studies where I explore small sounds and signal processing generated 100% live.
It follows Puerilis Ludus No. 1 for Balloon and Live Electronics (2015, Vicenza) and Puerilis Ludus No. 2 for Musical Box and Live Electronics (2016, The Hague).
for balloon and live electronics
for musical box and live electronics